Posted on August 18, 2020
When Rob Jonson (developer of the Mac app “Multimonitor Wallpaper”) contacted me about integrating my work into his app, he also mentioned another app he was working on that leverages the new “dynamic wallpaper” abilities of MacOS. He wanted to know if I could render a series of images at different times of day.
Normally I only make a day and a night version but he said I would need at least three to make it work so here’s a “noon” version of “Oasia’. I may do one more (dusk? twilight?) and I’m not sure if I will keep all of them in the main gallery or not. Let me know what you think
Posted on August 17, 2020
For the night version of “Oasia” I wanted to try a few different things. Obviously this scene could be lit a million different ways so that is essentially what I chose to do ;-0 The tree models I used in the original all included “fruit” that could be lit up for an interesting night time effect.
I wanted also the dunes lit from a few different angles with different lights to show off their shapes. This one certainly looks better in a dark room on a bigger screen. I hope you guys will check it out that way and not just on your phone 🙂
I also wanted to mention that I’ve converted the old MPG files for my looping “animated wallpapers” to the more modern MP4 format used by Zoom virtual backgrounds. Members can download them here. Example below. I will try to make some more if you guys are interested!
Posted on August 12, 2020
This one started as a Gaea doodle while chatting online about DB 2.0 and my developer partner Cris probably noticed me getting quieter and quieter as I got more into it. I still think I could be really dangerous as a landscape artist if I can master Gaea’s toolset and I think I made some good progress with this scene. Is everything perfect? No, but I can get back to working on the new site without the creeping itch to “Make Art!” for at least a few days (unless I decide to make a night version 🙂 ).
I added the water for Jessie. She’s not a fan of deserts 🙂
Created and rendered on Shadowfax and Rochallor. Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).
Posted on August 7, 2020
I know it’s been a little while since I’ve added any new artwork to the gallery. These past 10 days or so I’ve been working behind the scenes with Member Cris Henderson on a shiny new DB 2.0 and we’ve made some amazing progress. I think you are going to love it!
In between bouts of coding and debugging I did manage to do a little more work with VUE’s function editor using some of the geometry from “The Flourish” plus some new objects that I designed in Plant Factory.
The downloads for this project were all generated using the new system I will be using so please let me know if anything looks different about the watermark that you are used to! We are still tweaking them.
Feel free to ask Cris questions or make suggetions on the Discord channel (he’s Member @infugia). I hope you enjoy the new render! multiscreens coming soon!!
Created and rendered on Shadowfax and Rochallor. Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above).
Posted on July 29, 2020
I often enjoy doing night time versions of my day scenes (and vice versa) so I thought I would try it for Sanctuary as well. To be honest I probably spent a bit too much time trying different ideas that didn’t really work for me. This is the one I ended up disliking the least so I thought I would share it. I may add some of the others to the Pickle Jar shortly and may continue tinkering with this scene. Let me know what you think!
Created and rendered on Shadowfax and Rochallor. Non-watermarked lossless 8K version is available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions need a bit of work still.