Digital Blasphemy | 3D Wallpaper

Posted on July 14, 2020

The Flourish



Multi-Screen Render

I created this abstract in Plant Factory to learn how to do some things with E-On’s function editor that I could only do in Lightwave before. There’s a lot of power there that I haven’t really tapped yet. Be on the lookout for Pickle Jar and/or alternate versions of this one if I am able to some more interesting techniques.

I hope you enjoy it!

Posted on July 8, 2020

Dragon Teeth

I was looking through my old Vue files a few weeks ago on Bucephalus and found this empty canyon that I’d modeled using Zbrush back in the Aughts. Pretty sure I didn’t get around to rendering it at the time because it was going to monopolize my rendering for over a week. The mesas eventually become “Shrouded Desert” but this was my original scene.

Well, the render time only went up when I populated the canyon with trees but I decided that I did not mind since I now have two other machines I can work on. I have quite a few of these old scenes that I never finished so that could be another job for Bucephalus.

Posted on July 3, 2020

Morning Light (2020)



Multi-Screen Render

My landscape program of choice right now is Vue d’Esprit and my very expensive yearly subscription to their software includes access to a library of excellent plant models specially designed to work with Vue. I usually like to feature plants that I’ve modeled myself but I would be remiss if I did not do a few renders featuring their excellent work. This is one such project, evoking an old favorite from 2000.

What do you think? Should I do more like this? Feel free to discuss here and also on the New Digital Blasphemy Discord Server. Created and rendered on “Shadowfax“.

Posted on June 28, 2020

Gazebo (Nightfall)



Multi-Screen Render

My original vision for “Gazebo (2020)” was a bit darker and more high contrast than what eventually came to be. After initially setting things I up I asked Jessie how she felt about it. She told me she wanted to see something sunnier and happier. That’s just how she is 🙂

Of course I was crushed but went with her suggestions because I knew I would still have a night version to play around with. Did something a bit different for this one though. Vue only allows one light source to effect the sky so to get realistic planet glow around all three celestial objects I rendered the scene three separate times with the light sourced moved and the color changed. I then combined the three renders using Photoshop. The things you can do when you have more than one decent machine 🙂

I hope you enjoy it!!