Digital Blasphemy | 3D Wallpaper

Posted on September 16, 2018

Ethos (Autumn)

I’d always planned to do a day version of “Ethos” and, looking at the calendar, it made perfect sense to set the scene in Autumn. In case you are wondering, I added some foliage to this version as I thought the original (while it worked for a night scene) was a little bare looking for this purpose.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). This scene has proved troubling to adapt as a multiscreen view. I AM still working on it folks!!

Posted on September 5, 2018

Flora (2018)

Playing around with the flower models I created for “Biome” here to create something more translucent, crystalline and colorful. I modeled the “crater” using Medium to give the blooms a dark neutral surrounding. I created three different versions (the other two are in the Pickle Jar) and asked my son Jason which he preferred for the gallery. This is the one he picked 🙂

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works! I do realize that I have quite a bit of a multiscreen backlog to render. I promise to get on them ASAP!!

Posted on August 28, 2018

Biome

I started this scene around the same time as “Ethos”, again using objects that I modeled using Oculus Medium. The plant life was all custom modeled using Plant Factory. For some reason this scene took an obscenely long time to render but I hope you guys feel it was worth the wait.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are in the works!

Posted on August 21, 2018

Ethos

More work with Oculus Medium creating a cave opening. There’s actually quite a bit in the background but for now I’ve chosen to hide most of it in a dense mist. Hopefully the bits that show through are enough of a hint at what lies beyond. Maybe I will show a bit of more of it if I do an autumn version…

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Posted on August 12, 2018

Shadesmar

I’ve read out-loud to my boys nearly every night since they were born. It’s just something we’ve kept up even as they have become teenagers, always finding a next book to read. Over the years we’ve moved from Dr. Suess and Margaret Wise Brown to L Frank Baum and Brandon Mull, from Lloyd Alexander to Neil Gaiman. The past few months we’ve been enjoying Brandon Sanderson’s “Mistborn’ and “Stormlight Archive”.

We’ve been reading “Oathbringer” lately and a description of the “cognitive realm” called “Shadesmar” really got stuck in my circuits. Without giving away too much, it’s a dark land of black obsidian with colorful crystal trees (and lots of spirits). I thought it would make an interesting challenge to render. Learned quite a bit in Plant Factory about wind and controlling leaf color.

I don’t know how many more books Ian and Jason will want me to read as they get older. I’ll keep at it as long as they want me to. When they finally do move on I will have this scene to remind me of our bedtime ritual.

Non-watermarked lossless 8K version available to Lifetime Supporters and Plus Level Members (and above). Dual and triple-screen versions are available!