Digital Blasphemy | 3D Wallpaper

Posted on July 5, 2018

Blue Hollow

Another experiment using Oculus Medium to create rock formations. I really think VR is the way of the future (at least for me) when it comes to modeling. So much more intuitive…

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Posted on July 1, 2018

Cascadia

Getting back into learning how to use World Machine/Geoglyph here. For a while it was a bit too buggy to use but the recent versions have been nice and stable. Should I do a summer variant?

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I’ve also added a 3D 360 Panoramic version for those of you with a VR headset (preview here).

Posted on June 19, 2018

Tori

If you’ve been following my work you know I love a good mandala. I created this one using some of the funky tori I modeled using MathMod (rendered using Lightwave). It’s a pretty amazing program and makes me glad I took all that advanced math in college.

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Posted on June 15, 2018

Lightfall

I originally created this is a much more abstract piece using mathematical meshes from MathMod but I decided to dial it back a bit and go somewhat more conventional.

The rocks were modeled using Oculus Medium. The main cave structure was a collaborative effort in Medium between me and my son Jason 🙂

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Posted on June 11, 2018

Caerulea (Elevated)

Caerulea (Orbit)

Two extra views of the the “Caerulea” system I created using Vue. Vue’s “planetary” mode really means you can explore many different points in the world you have created. I thought it would be fun to use that functionality to create a series of images from the same planet.

Some of these may end up in the Pickle Jar eventually but I will start them all out in the gallery for maximum visibility.

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